- Published
- Updated
Optimizing Images with WebP and Lazy Loading
You’re a fan of images—who isn’t? But those adorable puppy photos, memes, and GIFs don’t come without a price. Often, these images range anywhere from a few hundred kB to several megabytes in size. And while that’s practically nothing in terms of storage space, it’s quite a significant cost in terms of network data usage, especially on mobile.
Which… may mean that you’ll have to part ways with some of your beloved GIFs.
It’s the reality of the web: The more data that your server needs to return, the longer it will take for your user’s browser to receive a response and render the content. If you’re not too bothered by this, think again: Page load speed is one of many factors influencing your search engine ranking.
But let’s say you’ve decided to firmly stand your ground and defend your right to stuff every page with cat photos and GIFs. Or perhaps you’re building an image-intensive user interface. What are your options then?
Two of the best ways to optimize images for the web are by using a modern image format (like WebP) and lazily loading images with JavaScript. Combine these strategies, and you’ll make Lighthouse happy on even the most image-heavy pages on your website:

Table of Contents
The WebP Image Format
Certain image formats require less storage space than others, trading some image quality in return for significant performance gains. The most notable and widely supported of these is the WebP image format. It was developed by Google and is described as follows:
An image format for the Web, GoogleWebP is a modern image format that provides superior lossless and lossy compression for images on the web.
You can learn more about how WebP works if you’re curious, but suffice it to say that it provides nearly the same quality of images as PNG and JPEG while requiring 25–34% less space.
Optimizing images for the web using the WebP format:
- Reduces your server’s response time because less bandwidth is required to transfer those images.
- Improves your first contentful paint (FCP) and largest contentful paint (LCP) Lighthouse metrics.
- Respects your user’s bandwidth, rather than carelessly consuming several MB of network data.
That last point is especially important since Google uses mobile-first indexing to rank your site, and many mobile plans are throttled at 3G speeds. Translation? Improving your page load speed can give your users a better mobile experience and potentially improve your ranking on Google.
All major browsers support WebP, so there’s no reason not to use it.
How to Create WebP Images
Let’s say you’re convinced. Now how do you actually create WebP images? For that, Google provides a library of command-line utilities known as libwebp
that can be used to compress images to WebP. Most images, like PNGs and JPEGs, can be compressed with the cwebp
executable. You can also use the gif2webp
utility to convert animated GIFs to animated WebP images.
If you’re in the Node ecosystem, you’re in luck—there are plenty of open-source packages that can convert images to WebP and many other modern formats. Perhaps the most popular package is the sharp
image processing library. But if you’re building a site with Gatsby or Next.js, you can also take advantage of one of the built-in image plugins to do the heavy lifting for you. My personal favorite package is the Eleventy image plugin—which, despite its name, can be used in any server-side Node environment to generate responsively sized images and formats. It uses sharp under the hood, is super fast, and is highly customizable. I’ve written a separate tutorial on how to use the 11ty image plugin.
Outside the Node ecosystem, there are still libraries that’ll do the job for you, like the jekyll-picture-tag gem if you use Jekyll. But it does get pretty limited from there.
Rendering WebP Images
Now, assuming that you’ve generated your WebP images, the typical way to render them is with the <picture>
, <source>
, and <img>
tags::
<picture>
<source
srcset="/path/to/img.webp"
type="image/webp">
<img
src="/path/to/img.jpeg"
alt="Your image's alt">
</picture>
The picture tag accepts any number of source
tags followed by an img
tag for the original format and resolution. You list your media sources in the order of preference, with optimized formats first. Moreover, note that you can have as many source tags as needed. For example, if you want to render WebP and AVIF images, you can have one source
tag for each:
<picture>
<source srcset="/path/to/img.webp" type="image/webp">
<source srcset="/path/to/img.avif" type="image/avif">
<img src="/path/to/img.jpeg" alt="">
</picture>
Typically, source tags also feature size descriptors to help your browser pick the right image size based on the current viewport width. You can learn more about this in the MDN docs on the srcset
attribute.
In short, browsers that support the WebP image format will request and render only the image specified in your source
tag, while browsers that don’t yet support it will fall back to the img
source.
It’s important that you set the type
attribute of the source element to image/webp
like we did here so that browsers know what media type you’re requesting. You can also view the full list of supported MIME types for images and other files in the MDN docs.
Other Optimized Image Formats
While WebP isn’t the only performant image format on the market, it’s the only one that’s widely supported by modern browsers. An emerging image format is AVIF, which is based on the AV1 video coding format developed by the Alliance for Open Media. It was recently adopted by Netflix for its image-intensive user interfaces and apparently offers even better compression than WebP. However, browser support has yet to catch up, at least as of this writing.
Lazy Loading Images with JavaScript
You’ve started using the WebP image format—awesome! But is that enough?
Suppose you have a page with around 15–20 images. No matter how much you optimize these images with WebP, you will reach a point of diminishing returns, where the sheer number and size of your images will outweigh the performance gains from having used WebP compression.
So what can you do? One strategy that’s popular on blogging platforms like Medium—and that I use on my own website—is known as lazy loading, where images that are not yet visible in the user’s viewport aren’t loaded until the user scrolls to them. That way, when the page initially loads, the bandwidth used is capped to just a few kB.
There are two ways you can lazily load images in modern browsers:
- Using the
loading="lazy"
attribute, which is supported by all major browsers. - Using the
IntersectionObserver
API and some custom JavaScript.
It’s important to note that these are NOT mutually exclusive—you can use both.
1. Native Lazy Loading
The loading="lazy"
attribute offers native lazy loading for images in Chromium browsers and in Firefox. It tells a browser when to start loading images, allowing you to defer network requests until a later point in time. Mathias Bynens created a good demo of native lazy loading in action if you want to see how it works.
In short, images with the loading="lazy"
attribute won’t trigger an HTTP request until they’re a certain distance from the viewport. In Chrome, that distance is 1250px
on a stable connection and 2500px
on a slow 3G connection.
2. The IntersectionObserver API
The second option is to use the IntersectionObserver API, which allows you to detect when an element is intersecting with the browser’s viewport and to run some code in response. We can leverage this API to implement a custom lazy loading solution, where each image loads an initial placeholder that is then replaced with the real image (temporarily stored in a data-
attribute) once it intersects with the viewport.
For example, your modified markup might end up looking something like this. Note how the srcset
and src
point to placeholder images, while data-srcset
and data-src
point to the real WebP and JPEG images, respectively.
<picture class="lazy-picture">
<source
srcset="/path/to/img-placeholder.webp"
data-srcset="/path/to/img.webp"
type="image/webp">
<img
src="/path/to/img-placeholder.jpeg"
data-src="/path/to/img.jpeg"
alt="Your image's alt"
loading="lazy">
</picture>
I’m naming these attributes data-srcset
and data-src
, respectively, but you can name them anything you want since they’re just custom data
attributes.
Next, we’ll create an IntersectionObserver
instance and use it to detect when our images intersect with the browser viewport:
const imgObserver = new IntersectionObserver((entries, self) => {
entries.forEach(entry => {
if (entry.isIntersecting) {
lazyLoad(entry.target);
self.unobserve(entry.target);
}
});
});
document.querySelectorAll('.lazy-picture').forEach((picture) => {
imgObserver.observe(picture);
});
And here’s how you might implement the lazyLoad
function:
const lazyLoad = (picture) => {
const img = picture.querySelector('img');
const sources = picture.querySelectorAll('source');
sources.forEach((source) => {
source.srcset = source.dataset.srcset;
source.removeAttribute('data-srcset');
});
img.src = img.dataset.src;
img.removeAttribute('data-src');
}
Now, when users scroll on your site and the viewport intersects with images, the src
and srcset
attributes will get replaced with the data-
attributes. This will initiate new network requests to fetch the higher resolution images, swapping them in.
Note that most lazy-loading tutorials will set the src
and srcset
attributes to be empty strings. So they’ll show you something like this for the markup:
<img
src=""
data-src="/path/to/img.jpeg"
alt="Your image's alt">
Don’t do this! If you render an image tag without a src
attribute or source
tags without a srcset
attribute, you’ll run into two problems:
- A layout shift. When the final image is loaded in, it’ll shift the text and any content after it down because an image without a
src
attribute has a collapsed box model that doesn’t take up space. This could hurt your cumulative layout shift (CLS) score and isn’t a great user experience. - HTML validation errors. Every
<img>
tag must have a validsrc
path!
Instead, you want to use a temporary placeholder image. This may be a fuzzy placeholder—known as a low-quality image placeholder (LQIP)—that’s the original image but scaled down to a very low resolution. Since there are fewer pixels to work with, the image ends up being blurry, with chunks of color that vaguely resemble the original image’s shape. Then, when the viewport intersects with the <img>
element, you load in the real image with JavaScript. This is precisely what we did in the code above.
As one final enhancement, you’ll want to be mindful of situations where users may have disabled JavaScript. You can include some fallback <noscript>
image markup for those use cases. I’ll leave it up to you to learn more about accessible lazy-loading with a noscript fallback.
Optimizing Images Is All About the Initial Load
Does the approach covered here end up using more data than if you had just loaded in the original image to begin with? Yes (though the placeholders are only a few kB here and there). But that’s the wrong mindset when optimizing images for the web.
Instead, think about how wasteful it is to load in several megabytes’ worth of data at once, as soon as the page loads—whether or not those images are currently visible—and to waste a mobile user’s precious bandwidth. It’s even worse if they only spend a few seconds on your site and navigate away—they gained nothing, and you actually consumed more of their bandwidth than you needed to.
Final Thoughts
Thankfully, optimizing images for the web doesn’t require any fancy tooling or complex logic. All you need to do is compress your images using a popular library (like sharp) as part of your build pipeline and load your images using just a few lines of custom JavaScript.
Attributions
Social media preview: Photo by Sarandy Westfall (Unsplash).
Comments
Comment on GitHubComment system powered by the GitHub Issues API. You can learn more about how I built it or post a comment over on GitHub, and it'll show up below once you reload this page.
Loading...